Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Flame Spinner

A flame spinner consists of two weighted balls attached to a length of cable; the pair is spun in an elegant, showy dance of spinning fire. Fireball and immolation flame spinners use petrol to generate a flaming nimbus around the ball’s metal casing, while supernova and fission flame spinners dispense with the casing and instead compress the petrol to generate a dense mass of blazing heat in place of each ball. Using a flame spinner effectively is difficult due to the complex handling required, and kasathas and other races with additional limbs find they have a substantial advantage in that regard.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Flame Spinner, Immolation

Source Starfinder Armory pg. 37
Level 5; Price 2,860
Hands 2; Proficiency Advanced Melee
Damage 1d8 F; Critical burn 1d6
Bulk 1; Special analog, free hands (2), fueled (capacity 20; usage 2), unwieldy

Flame Spinner, Fireball

Source Starfinder Armory pg. 37
Level 1; Price 225
Hands 2; Proficiency Advanced Melee
Damage 1d6 F; Critical burn 1d4
Bulk 1; Special analog, free hands (2), fueled (capacity 20; usage 1), unwieldy

Flame Spinner, Supernova

Source Starfinder Armory pg. 37
Level 12; Price 33,900
Hands 2; Proficiency Advanced Melee
Damage 3d10 F; Critical burn 2d6
Bulk 1; Special analog, free hands (2), fueled (capacity 20; usage 1), unwieldy

Flame Spinner, Fission

Source Starfinder Armory pg. 37
Level 20; Price 802,000
Hands 2; Proficiency Advanced Melee
Damage 8d12 F; Critical burn 5d6
Bulk 1; Special analog, free hands (2), fueled (capacity 20; usage 1), unwieldy